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Stereo Madness gives programmed text instructions to "Tap to jump over the spikes" if colliding twice with the first spike in the level.It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.It reveals short spikes, small spikes and pulsating star decorations which are formally introduced in Back On Track, Clutterfunk and xStep respectively.Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.The third secret coin passage is particularly unique:.Stereo Madness is the only level not to contain pads, rings or manipulation portals, and also the only level to introduce multiple forms.Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.Passing through it will lead to the third coin at the level's end. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block by the second ceiling obstacle.
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The first secret coin is located at 50% and collected as the cube.Ship sequences take place from 30% to 48% and from 85% to 100%. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. Stereo Madness introduces the cube form with sequences involving blocks and spikes with simple jumping patterns.
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