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Fantasy age rpg bard
Fantasy age rpg bard





fantasy age rpg bard

The mage would cover any magically inclined type from the D&D wizard or sorceror to the cleric.įantasy AGE allows for specialization of the class to allow them to develope in many different ways. A warrior would be any martial type such as fighter or barbarian. A rogue is actually anyone who would favor skills and agility like the D&D rogue or even the nonmagical aspects of a bard. Each is fairly broad in its focus and scope. The system has three classes, Rogue, Warrior and Mage. There is a stunt table for combat, magic, exploration and social interaction. This mechanic including the stunt die, is incorporated into all attribute checks. This is like a critical hit in most games, but you have a greater range of options to choose from. If you ever have any two of the three dice come up as doubles, you gain a number of stunt points equal to the number on the stunt die. The base mechanic is a roll of 3D6, one of these is a different color and is called the stunt die. To start, what I liked about the system is that for the most part all you need are a few D6’s and a couple of D4’s or D8’s depending on the damage your weapons or spells do.

fantasy age rpg bard

In this regard, I think the Fantasy AGE system did deliver. Wil Wheaton’s TitansGrave live play on the Geek & Sundry YouTube channel.Īt the time, I was looking for a system that would play faster and more simply than Pathfinder but still offer more rules crunch than systems like FATE. What got me interested in this system is probably what got many people interested.

fantasy age rpg bard

And nearly a year before I got to run the system. It would be another two months before I got the printed book. I had not yet run the system and was reviewing the PDF. OK, lets start this off by saying, I reviewed this about 2 years ago as a YouTube video.







Fantasy age rpg bard